h1

lighting problems: resolved

December 27, 2008

Just a quick post: lighting issues are RESOLVED.  When you set the ambient source to color for Direct3D it multiplies and OpenGL adds.  So I just have to do that part manually for Direct3D and everyone’s happy as a clam.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: