Posts Tagged ‘presentation’


aspergers + adhd = omg problems

December 17, 2008

That’s the second half of the puzzle!  I am definitely an Asperger’s according to my shrink.  I wasn’t told earlier because it might ‘disturb’ me.  This gives me the feeling that nobody knows anything about me, primarily because I have ALWAYS felt better knowing everything about everything.  Here I am wondering why I’m such a freak, then suddenly: “oh, well, you know, you’re like Asperger’s and stuff but we decided not to tell you a long time ago because it might make you feel bad.”  Ooooooh, well thanks for telling me in such direct and punctual fashion, jerks.

Right.  Last time I checked, ignorance is terror not bliss.  How do you think the Iraq and 9/11 coup worked so well?

Well, shucks, it looks like those ‘terrorists’ have attacked us.  No, don’t suspect us or anything.  No, those completely incriminating pictures can be explained away by *not* fabricated science.   Look at this will you?  It totally vaporized!  That explains why the ‘passports’ and ‘DNA evidence’ survived.  Hey, shut up.  Obviously we have to attack those, um, al-Qaeda fiends responsible.  Also, everything ever is linked to al-Qaeda, so let’s just bomb them all!  No, it has nothing to do with oil or world domination, don’t be ridiculous.  Pffft.

I’m thinking of putting a personality badge up everywhere, it’s somehow a comfortable way of communicating my strangeness.  The one produced by the tests at  I got “Logical, Musical, INTP, Engineer, Intellectual”.

So, as for the HDR demo, HDR won’t be officially implemented until the scene manager exists.  This was done using the raw utility available on my renderer class, and some shaders.

What’s next?  Probably D3D9 support, and a more flexible vertex buffer.  That is to say: I will allow them to select static or streamed mode (for now it is always static.)  I must quit for tonight, I’m dead tired.  I need to catch up on sleep, as my talk is at long last finally here!  THURSDAY WE WILL ROCK THE HOUSE WITH GEEKERY BITCH.  Other talks include the ongoing Othello networked game program, the Python scriptable AI of the Othello program, the new ZFS filesystem compared and contrasted with the EXT filesystem, and lastly, something about internet security design and issues.  Should all be cool and baller and awesome.

Until next time, I will tear the flesh from your bones bc I zombie4life bitches!!!11!!


looks like talk is a go + preparation of examples

October 25, 2008

So, it looks like the talk is gonna be a GO.  :3  We’re reserving a room for some coming Tuesday.  I’m basically preparing like a crazy person, because I need to make this count.  Think about it… this could literally evolve in to a free ride for me.

I’ve got my slides, peer reviewed them with a friend, (who was surprisingly supportive,) and got my presentation planned.  Now I’m working on the software aspects of my presentation.  I want the examples program to be at least half full of numbered demos.  I’ve got a Pinchinco like example with balls falling through triangular pegs, but I also want some more practical demonstrations.  Varying restitution, varying friction, dominos, maybe a character control application demo.  I fixed the timing code in both the testbed and the examples program, so that’s all good.

It’s a race to the finish line, and this time it’s not on a motherfucking circle track!  There’s actual progress to be made!  Why couldn’t highschool ever be like that?